Sonic Rebound Episode 7 Review – Silent Sniper

I’d say the 2 year wait was worth it

Ladies and gentlemen, Sonic fans far and wide, the day has finally arrived. Sonic Rebound Episode 7 is here, and trust me, it was one for the books. Since I’d just rewatched the earlier episodes, it didn’t feel like a two-year wait…but it was. And now, in this Sonic Rebound Episode 7 review, I can confidently say: it was worth it. Silent Sniper moves the story forward in a big way, as any arc semi-finale should, and it sets the stage for an epic showdown in Episode 8.

In this episode, Sonic heads out to Eggman’s base – Arsenal Pyramid, for the Sonic Forces fans, on a tip from Rouge that he might catch Whisper there. Along the way, he runs into Silver, who knows of Whisper as a legendary figure from his own time. Soon, the three of them are working together to shut the place down and get answers about the recent Badnik attacks, and who’s really pulling the strings.

There’s a lot to love in this one. While it still pulls inspiration from the comics, it’s slowly starting to branch into its own storyline, and that’s exactly what I was hoping for. The visuals? Great across the board. One or two shots had a style I didn’t love, but nothing that actually took away from the experience. The battle scenes were easily a highlight, especially this one moment where Sonic and Silver are taking out flying Badniks around a giant Super Badnik. That sequence alone was incredible.

No complaints on the audio front either. The music fit perfectly and enhanced every scene without overpowering anything. Voice work was top-tier. I actually thought Silver might’ve been voiced by GamerGuyd7Aces, but it turns out it was RobertMartyr, and he nailed it. Hdubs as Whisper also delivered a strong performance. In the comics, Whisper always felt like she was literally whispering—but in a show, you gotta project a little more, and Hdubs found the right balance. And Swordtee did a great job as Mimic—his voice sounded exactly how I imagined it when I first read the comics, which made the scene he was in hit even harder.

The surprise appearance of the Freedom Fighters in Silver’s timeline caught me off guard, but it actually makes sense the more I think about it. Sonic SatAM took place in the year 3234, and we’ve never really gotten a confirmed timeline for the IDW comics. If Sonic’s world is just another dimension with its own timeline, it tracks. But it does raise questions, especially since Eggman Neo, aka Robotnik, is pulling the strings, and he’s usually tied to the Freedom Fighters. If he really is from another dimension like the show implies, then GamerGuyd7Aces is definitely leaning into the creative freedom, and I’m here for it.

All in all, I really enjoyed this episode. The two-year wait wasn’t easy, but this made it feel justified. At the end of the day, this is a fan series, and it’s already miles ahead of the last official Sonic show. Hopefully, Episode 8 doesn’t take quite as long to drop, because I’m ready to see how this arc wraps up.

Silent Sniper

Story
Visuals
Audio

Summary

Episode 7 of Sonic Rebound delivers a high-stakes team-up between Sonic, Whisper, and Silver as they take on Eggman’s base. The visuals, action, and voice acting are some of the strongest in the series so far. With the Freedom Fighters teased and the arc finale approaching, this episode sets the stage for something big.

4.8

Sonic Rebound Episode 6 Review – The Fate of Dr. Eggman

Shadow really does elevate the entire experience

We’re officially less than a day away from the premiere of Sonic Rebound Episode 7 – Silent Sniper, and the hype is real. It’s been two years since Episode 6 dropped, so revisiting it now for this Sonic Rebound Episode 6 review felt like the perfect lead-up. This was my first time rewatching it since release, and honestly? It hits even harder the second time around. This one was fun to revisit, and it’s easily one of the best in the series so far.

The Fate of Dr. Eggman centers on Shadow, who’s ready to shut Mr. Tinker down for good. After that Eggmanland name-drop in the last episode, Shadow’s convinced he’s still a threat, amnesia or not. Sonic, of course, steps in to defend him, and what we get is an absolutely epic Sonic vs. Shadow showdown. Meanwhile, Team Chaotix gets a little off-the-books help from Rouge, which moves the story closer to what’s coming in Episode 7.

From start to finish, this episode is just solid all around. I’ve said it before, but Shadow is my favorite Sonic character – he’s basically the Vegeta of this world (and yes, Vegeta is also my favorite DBZ character). That dynamic really shines here. Watching Sonic try to reason with Shadow felt just like Goku trying to stop Vegeta from going too far. The tone, the pacing, the character beats – it all just worked. And seeing Shadow get humbled just a bit by Sonic? Always satisfying.

Now let’s talk about the action – it’s top-tier. The Sonic vs. Shadow fight looked fantastic. Backgrounds were detailed, animation flowed smoothly, and everything felt cohesive and professional. For a fan series, this episode might have the cleanest production yet. No noticeable dips in quality, no janky frames – it just moved.

The audio was just as polished. I love me some Sonic Unleashed tracks, but when that Sonic Heroes music kicked in during the battle? I was locked in. That alone leveled up the hype. Voice acting was also on point. Mardiculous as Shadow delivered a performance that felt straight out of early Sonic X – Jason Griffith vibes, for sure. And BulmaBunny absolutely nailed Rouge – she is the voice I want for her in the games, period. Also, Espio finally sounded like a real character again thanks to Swordtee40. Gone is the flat “ninja-bot,” and in his place is someone with actual tone and inflection. Huge improvement.

The balance between story and action is really what sets this episode apart. While Sonic and Shadow are clashing, the plot continues to move with Team Chaotix and Rouge making progress in the background. Knowing what’s coming in Episode 7, this episode perfectly sets the stage. And yeah, this is my favorite episode so far. Makes sense that Sonic’s Vegeta would outshine Sonic’s Piccolo (sorry, not sorry, Knuckles). It’s always been like that, even in the mainline games and shows.

With Episode 7 right around the corner, I’m more than ready. We’re finally getting more Whisper, and the multiverse stuff is about to crack wide open. If the tease at the end of Episode 6 is any indication, we’re in for something special. Full review for Silent Sniper drops tomorrow afternoon. Don’t miss it!

The Fate of Dr. Eggman

Story
Visuals
Audio

Summary

Episode 6 of Sonic Rebound delivers an intense Sonic vs. Shadow battle while pushing the story into new territory. The visuals and audio are top-notch, and the voice performances elevate the entire experience. It’s the strongest entry so far and sets the stage perfectly for Episode 7.

5

Sonic Rebound Episode 5: Mr. Tinker Review – The Story Must Go On

This one felt a little like filler

You ever watch an episode of a show that isn’t filler but feels like filler? That’s how I felt watching Episode 5 of Sonic Rebound, Mr. Tinker. Think Dragon Ball Z levels of “this probably matters later, but right now I’m just along for the ride.” It’s not a bad episode by any means—just the most self-contained one so far.

To be fair, that’s not really on GamerGuyd7Aces. He’s pulling straight from the IDW Sonic comics here, and this episode sticks close to the source. The big creative swing already happened in Episode 4 with the reveal that Dr. Robotnik from the Archie Sonic continuity is the real villain in Rebound. That twist still holds weight—and let me just say, Protagonist absolutely owns the role. His Robotnik voice is pitch perfect.

This time around, Sonic heads to a quiet mountain village where Team Chaotix—Vector, Espio, and Charmy—have discovered a familiar face. Only thing is, Eggman doesn’t remember being Eggman. He’s calling himself Mr. Tinker now, living a peaceful life and genuinely helping people. He’s kind, soft-spoken, and totally unaware of his past as the world’s biggest menace. Naturally, this raises a huge question: if the villain has no memory of his crimes, does he still deserve to pay for them?

I liked seeing the Chaotix crew again, and they were handled well. Charmy wasn’t nearly as irritating as usual, which is always a win. Vector was perfectly cast—Trevzed sounds almost exactly like pre-2010 Vector, and I respect the accuracy. Espio’s voice was just okay for me, and honestly, he hasn’t sounded great since the Sonic Rivals era. The uncredited VA here was fine, but something about the newer direction for Espio never fully clicks with me.

Visuals? Mostly strong. There were a few dips, but nothing that killed the vibe. The opening scene with Sonic and Espio running corkscrews through the mountain while fighting Badniks? That was sick. It was fast, colorful, and smooth—just not consistently that way all the way through. But the use of Sonic Unleashed music again? Always a win.

Voice-wise, Paxton Lee continues to impress as Sonic. I actually thought it was still BobbyDubs in Episode 3 and 4, which says a lot. Paxton stepped in quietly and nailed it. Politics aside, I still have a soft spot for Mike Pollock’s Eggman, so Colin’s version didn’t quite do it for me—but again, that’s more personal bias than anything else. The episode also gives us a quick tease of Shadow and Rouge at the end, and Mardiculous’ Shadow sounds so close to Jason Griffith’s take that I couldn’t help but get hyped.

So yeah, even though this one felt a little slower, it’s not filler—it really does move the story forward. It just felt like a side quest until Shadow and Rouge popped up. I still liked it more than Episode 3, but not as much as 2, and definitely not as much as 4. That said, it’s still a good episode. Five episodes in, and not a single one has been bad—and for a fan series, that’s seriously impressive. The second arc has officially begun, and tomorrow we’re diving into Episode 6, where Sonic and Shadow go head-to-head over the fate of Dr. Eggman. You won’t want to miss it.

Mr. Tinker

Story
Visuals
Audio

Summary

Episode 5 of Sonic Rebound slows things down with the introduction of Mr. Tinker, giving us a thoughtful twist on Eggman’s identity. Team Chaotix gets their time to shine, the visuals hold strong, and the voice acting continues to impress. It’s a slower episode, but it still pushes the story forward in meaningful ways.

4

Sonic Rebound Episode 4: Resilience – Welcome Back, Knux!

This is OUR Piccolo

Episode 4 is here, and wow—this one hits. We finally get the return of Knuckles, and man, it’s so good to see him again. Ever since Sonic 3 & Knuckles (still the best Sonic game, don’t @ me), Sonic and Knuckles have had that classic brotherly rivalry, and that dynamic shines here. The original comic issue this is based on was great, but Episode 4 of Rebound? It goes beyond.

You’d think we’d be getting the same formula again—Sonic rolls into town, links up with a buddy, takes down some Badniks, then dips. But this episode finally breaks the cycle. Sonic shows up in a new town, sure, but this time he meets Knuckles, who’s already there investigating a missing shipment of Wispons. Turns out the town’s basically being held hostage by two over-the-top mercenaries who give off Dr. Seuss villain energy with their weird rhyming introductions. Naturally, Sonic and Knuckles team up, take them down, and free the town. But the real twist? Sonic actually sticks around to celebrate with the townspeople, and the mystery villain makes an appearance at the end—totally unexpected and way more interesting than the comic version.

This was the change I was hoping for. It still follows the structure, but it finally feels like we’re going somewhere. The villains weren’t just more Super Badniks—they had personality and actually pushed back a little. Seeing the mystery villain this soon was the cherry on top, and I’m genuinely excited to see where they go with it. The moment added real weight and opened the door to something much bigger than just “bad guy of the week” energy.

Now let’s talk about the visuals: this is how it’s done. Everything looked clean from start to finish. The animation was smooth, the pacing was tight, and even though the episode was twice as long, there was no dip in quality—which is impressive, especially after Episode 3’s rougher spots. I was NOT expecting Spark the Electric Jester to make a cameo, but I’m never gonna complain about fan service inside fan service. And shoutout to whoever added that punch Knuckles throws—if you know your anime, you caught that Tournament of Power reference from Dragon Ball Super. Loved it then, love it now.

Voice acting was mostly on point again. I’m really glad they gave Knuckles a voice closer to his Adventure era. It might not be my favorite version of his voice, but at least he sounds serious and not like a complete goofball. Not a fan of Tumble’s voice, though—it was just a bit too extra for me. But that’s personal taste, and it didn’t hurt the episode at all. The real MVP moment? Seeing Whisper Wolf animated for the first time. She’s one of the best characters introduced in IDW Sonic, period. I haven’t kept up with the comics, but Whisper still ranks high on my list and I can’t wait to see her in action when Episode 7 drops Saturday.

This is one of those episodes where there’s really nothing to complain about. Sure, I’ve got personal preferences, but there’s nothing wrong with the episode itself. It’s just straight-up good. Resilience expands Sonic’s world in a way that reminds me of the Archie days, and it sets the stage for something way bigger than anything we’ve seen so far. The multiverse is coming—and I hope GamerGuyd7Aces sticks the landing. Episode 5 review drops tomorrow—don’t miss it.

Resilience

Story
Visuals
Audio

Summary

Episode 4 of Sonic Rebound breaks the formula in the best way, reintroducing Knuckles and giving the story real momentum. The animation is sharp, the voice acting strong, and the episode delivers fun surprises like Whisper’s debut and a slick anime reference. It’s easily the strongest episode so far and sets the stage for something big.

5

Sonic Rebound Episode 3 Review – Entangled Encounter Stumbles Slightly

Rebound lost a little steam with this episode

We’ve got a double feature tonight, starting with Episode 3 of Sonic Rebound, Entangled Encounter. If you watched all the way through, you might’ve caught that Knuckles didn’t show up like he originally did in the IDW comics. Instead, Tangle takes the spotlight this time. In the comics, Knuckles popped up in issue 3, with Tangle and Blaze showing up in issue 4. Why the swap? Who knows. Doesn’t bother me, though.

This time around, Sonic rolls into yet another village getting stomped out by Egg Pawns. While fending them off, he meets Tangle the Lemur, a newer face with a wild tail she uses like a whip—and she’s quick to jump into the fight. Mid-battle, Blaze shows up too, pulled into Sonic’s world thanks to the Sol Emeralds. The three of them tag team the threat and, like clockwork, Sonic continues on his journey.

Story-wise, this one follows the same formula as the first two: Egg Pawns attack, Sonic shows up, teams up, moves on. Tangle being brand new does help shake things up a little, but it doesn’t really change the rhythm. It’s not bad—it just doesn’t add much weight. The episode ends by teasing the mystery villain again, which would be cool… except I know who it is, and I’m judging a little, because they should absolutely know Sonic isn’t about to take an L to some newcomers like Rough and Tumble.

That said, the audio in this episode was on point. Music was balanced well, nothing drowned out the voice acting, and it all sounded clean. I actually thought Sonic’s voice glitched in the beginning until I realized it was an inner monologue—which, cool touch. BobbyDubs is still killin’ it as Sonic. Tangle and the rest of the cast sounded solid, too. The one weak link for me was PinkoJunko’s Blaze. Not terrible, but something about it just didn’t click for me.

Visually, this episode didn’t land as strong as I’d hoped. The quality was mostly consistent, but it felt like a step down from Episode 2. Some scenes looked more like moving sketches than finished animation. There were moments where the art style jumped up a notch and looked pretty clean, but overall, it wasn’t as polished as last time. I get it—it’s a fan project and not everything can be a glow-up every week.

So yeah, Entangled Encounter isn’t bad, but it’s definitely the weakest episode so far. After how much Episode 2 leveled up, I was hoping to keep riding that momentum. Still, every show hits a dip here and there, and I’m not jumping ship. It’s still a great fan series and I’m hyped for what’s next. Episode 4 review coming up next—let’s go.

Entangled Encounter

Story
Visuals
Audio

Summary

Episode 3 of Sonic Rebound introduces Tangle and Blaze, adding some variety to the familiar formula. The audio and voice work are strong, but the visuals take a noticeable step back. It’s still a solid episode, just the weakest so far in an otherwise impressive fan series.

2.5

Sonic Rebound Episode 2: Fallout Review – A Visible Step Up

It’s already getting better.

We’re on day 2 of our mini review series for Sonic Rebound, and today’s post is all about the Sonic Rebound Episode 2: Fallout review. Just five more days until Episode 7 hits the web and we finally see the results of two years of hard work. I’ll be honest—this episode was a real step up from the first, and I had a great time rewatching it.

Length-wise, it’s about the same as the first episode, and the story structure feels familiar too—Sonic lands in a new town, meets a familiar face, and ends up brawling with more Badniks. This time, that familiar face is Amy Rose. If you’ve been around the Sonic franchise long enough, you know Amy made her debut back in Sonic CD—and back then, her whole thing was chasing Sonic around like a lovesick teen. That’s changed a lot over time, and Rebound reflects that growth. She’s still open about her feelings, but now there’s a calm confidence there, and Sonic actually respects it. You can see that in their chemistry.

As for the story, Sonic’s following up on Tails’ hunch that something bigger is behind these random Egg Pawn raids. He rolls into another town, takes down a Super Badnik, and runs into Amy. Naturally, more Badniks show up (because of course they do), and the two team up for the fight. After they clean house, Amy tries to convince Sonic to rejoin the Resistance—but he’s not about that life. Instead, she gives him a tip that points him toward his next stop… and that tip sets the stage for the arrival of our favorite red echidna.

Here’s where things really impressed me: the production took a major leap forward. Episode 1 had moments of brilliance but was super inconsistent. Episode 2? It’s fully animated, minus one flashback that uses stills (which honestly, I’m fine with—flashbacks do that all the time). The fight between Sonic and Amy? Smooth, fast, clean. There’s even a scene lifted straight from the comic that looked amazing. And that POV shot from Amy’s perspective? Chef’s kiss. Subtle, but so effective.

Easily the best shot of the entire episode

Audio’s leveled up too. No rough mic quality or background noise this time. BobbyDubs kills it again as Sonic—no surprise there—and Alyssa Mireles does a great job as Amy. I appreciated that she didn’t try to copy Cindy Robinson. Her performance felt more in line with the Lisa Ortiz days, which fit the tone of the episode perfectly. She brought a nice blend of confidence and heart that worked really well.

I’ll be honest—I don’t remember every beat of IDW Sonic Issue #2, so I can’t tell if this was another exact comic-to-animation recreation. But honestly? Doesn’t even matter. It was a good episode. It flowed naturally, kept my attention, and left me wondering what’s coming next. That’s what good storytelling does. You don’t need constant drama or flashy twists when the pacing and tone are this on point.

Rewatching these episodes has been a blast. The jump in quality from episode 1 to 2 shows just how much the creator cares about this project. Feedback was taken, improvements were made, and it shows. Even though I was kinda meh on this arc in comic form, seeing it animated with great music choices—shoutout to the Sonic Unleashed OST—makes all the difference. There are still a few rough edges with the art, but nothing that gets in the way of enjoying it.

Episode 3 review drops tomorrow night. Don’t miss it.

Fallout

Story
Audio
Visuals

Summary

Episode 2 of Sonic Rebound takes a big step up with fully animated scenes, better audio, and smoother pacing. Amy Rose’s introduction adds depth, showing growth in both her character and her dynamic with Sonic. The improvements in animation and storytelling make this a solid, engaging follow-up that builds real momentum.

4.5

Sonic Rebound – Episode 1: The Aftermath – A Solid Start

The potential is quite evident.

Let’s be real—Sonic the Hedgehog has been around forever. The blue blur’s fanbase is massive and very creative. Fan games are the usual go-to for that creativity, but in recent years, fan series have started making waves too. One that really caught my eye is Sonic Rebound, an animated fan series by YouTuber GamerGuyd7Aces. It’s kind of a retelling of the Sonic IDW comics but with some twists that actually raise the stakes instead of just rehashing stuff we already know.

Now, I’ve said this before and I’ll say it again—I’m a Sonic fan through and through. So when Sonic Rebound dropped on YouTube back in the summer of 2019, of course I was there. And it’s still going strong. Episode 7 drops Saturday, May 24, and I figured now’s the perfect time to do a little rewind. All week, I’ll be reviewing each episode leading up to that big release. Let’s start at the top—Episode 1: The Aftermath.

If you’ve read the IDW comics, then you know they had a decent run (I tapped out around issue 50). The first issue was… fine. It did just enough to get the ball rolling—Sonic, Tails, some random village—but nothing that made me sit up. It tried to drop hints about the bigger arc, but eh, it didn’t really stick the landing.

Sonic Rebound’s first episode follows that same path, pretty closely. Honestly, it’s almost a panel-for-panel recreation of that first comic—same dialogue, same scenes. It’s basically the comic, but animated. That’s not necessarily a bad thing though. Like with most pilots, it’s all about setting the stage. You meet the characters, see where things are headed. It’s a slow burn, but there’s a spark there.

The setup? Post–Sonic Forces, Sonic’s poking around after a surprise attack on a village by some leftover Egg Pawns. Tails joins him, and together they realize something’s not adding up. Turns out, there’s a bigger force pulling the strings. Dun-dun-dunnn.

Voice acting? Mixed bag. BobbyDubs as Sonic is solid. He’s got a slightly higher pitch than Roger Craig Smith, but the vibe is spot on. I could close my eyes and hear Roger in there somewhere. KennyVoices handles Tails, and he nails it too—sounds similar to other fan vids I’ve seen, but that’s not a knock. He’s got the tone, the delivery, everything. Some of the other voices though? Not bad, just… a little too normal. Like, I shouldn’t be picturing the cashier at Walgreens when a Resistance member speaks.

Now for the rough stuff. The art quality jumps around a lot. Some scenes? Super clean, really impressive. Others? Kinda rough—like a sketchbook that got color dropped in. Same thing with the animation: some parts move fluidly, others feel like a still image slideshow. Audio also bounces between crisp and YouTuber-who-just-got-their-first-mic. The inconsistency doesn’t ruin the experience, but it does remind you this is a fan project.

But hey—when it works, it works. It’s not action-heavy, but it sets the tone for what’s coming. And even with my complaints, it’s not a bad episode. Not even close. It’s a solid foundation, and it only gets better from here.

Episode 2: Fallout review drops tomorrow. See you then.

The Aftermath

Story
Animation
Audio

Summary

The Aftermath is a solid start that plays it a little too safe by sticking so close to the comic, but it still manages to lay some decent groundwork. The voice acting’s mostly strong, the story shows promise, and when the visuals hit, they hit hard—but the quality dips and rough edges hold it back from being great. Still, it’s clear there’s passion behind this, and knowing what’s coming next, I’m glad I stuck around.

3.5